Amusement parks, crowd control and load-balancing.
This is Part VI in this series. In Part I, I opened the with news that Disneyland Paris is getting rid of its Fastpasses in favor of a per-ride, per-person premium to skip the line, and explored the history of Disney themeparks and what they meant to Walt Disney. In Part II, I explored Disneylandâs changing business-model and the pressures that shifted it from selling ticket-books to selling all-you-can-eat passes, and the resulting queuing problems. In Part III, I described how every fix for long lines just made the problem worse, creating complexity that frustrated first-time visitors and turning annual passholders into entitled âpassholes.â In Part IV, I look at the legal and economic dimension of different pricing models for managing aggregate demand. Part V looked at the paternalistic misdirection and subtle design cues Disney uses to manage aggregate demand.
This is Part V in this series. In Part I, I opened the with news that Disneyland Paris is getting rid of its Fastpasses in favor of a per-ride, per-person premium to skip the line, and explored the history of Disney themeparks and what they meant to Walt Disney. In Part II, I explored Disneylandâs changing business-model and the pressures that shifted it from selling ticket-books to selling all-you-can-eat passes, and the resulting queuing problems. In Part III, I described how every fix for long lines just made the problem worse, creating complexity that frustrated first-time visitors and turning annual passholders into entitled âpassholes.â In Part IV, I look at the legal and economic dimension of different pricing models for managing aggregate demand.
Amusement parks, crowd control, and load-balancing
Pay for play
The news that Disneyland Paris is now selling Fast Passesâââa skip-the-line ticketâââfor about $10 per person per ride has theme park watchers debating whether this is the destiny of all Disney parks and, if so, what it means for the future of theme parks.
You may not care about this, but the creation, maintenance, and operation of immersive built environments is an old art form with enormous cultural significance and few practitioners. The curious pleasures of an immersive built environment go back at least as far as the Sun Kingâs palace at Versailles and the winding path of built environments from elite follies to mass entertainment runs in parallel to the changing currents in populism, commodification, and participation.